Skip to content
Sign upSign in

No account required.

Hollowfield

by gamemoor

41Plays
PEGI 3Age rating
2026Released
arcadeone-handedone-minute-runshigh-score-chasedark-and-quietreduced-motion
Advertisement
Advertisement
Remove ads: join Moor's Club

You are a small light in a field that is being eaten. The dark closes at its own pace and never stops. Embers appear inside it, and taking one shoves the dark back — so the only way to live is to keep going out to meet the thing that is killing you. Every ember is a bet on distance. One taken near the edge pays a bonus on your streak and shoves the dark back half again as hard, so the greedy line buys you the one thing the safe line spends: time. Let the dark sit on you too long and your streak drops a tier; let it reach an ember before you do and it costs you one as well. The multiplier climbs to five and it is never safe up there. Five times of night, and each is a different place. Dusk is wide and slate-blue and forgiving. Gloaming draws an edge. By Nightfall the floor has hairline cracks in it and the rim has started to burr. Deepnight is violet and spined. Hollow is a coin of light with your own glow bigger than the field it is standing in, and most players will never see it. A run is under a minute. Everything is one hand: drag anywhere on the field, or use the arrows or WASD. There is no start button and no restart button — move to begin, move to go again — and the card at the end tells you what the run actually was: embers taken, best streak, edge runs, and how far into the night you got before it closed. Plays fully signed out. The leaderboard is the only thing that needs an account, and the game says so in plain words rather than leaving you guessing.

Visit profile →
Browse all arcade →
Advertisement
Advertisement
Remove ads: join Moor's Club